Re: Oculus Rift Support?

Posted by Sven Gothel on
URL: https://forum.jogamp.org/Oculus-Rift-Support-tp4032840p4032846.html

On 08/19/2014 06:02 PM, BrickFarmer [via jogamp] wrote:
> I read somewhere that JOGL has some Oculus Rift support now? :) Is this for
> DK2? Any pointers as to what demo or test I should be running (OSX).  

We currently include 'Oculus VR RIFT SDK 0.3.2'
in our build (git sub-module).

In theory it should also support DK2,
however, the new SDK says 'added DK2' support.

Hence me mentioning in the other thread (RoomTiny),
that I need to update the SDK we build and support.

Please have a look at our Siggraph 2014 slides and
at StereoDemo01 in our unit tests (jogl git repo).

> Is it
> included in the jogamp/current/achieve downloads,
It is included, and you need to add 'jar/atomic/oculusvr.jar'
to your classpath.

> or do I need to build from
> sources?
No, but you can.

~Sven



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