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Re: Where/when is it ok to call setFullscreen()?

Posted by Sven Gothel on Aug 19, 2014; 8:59pm
URL: https://forum.jogamp.org/Where-when-is-it-ok-to-call-setFullscreen-tp4032828p4032847.html

On 08/19/2014 04:58 PM, Marian Schedenig [via jogamp] wrote:
> Thanks Sven, it seems indeed to be working perfectly fine with standard Animator.
>
> I have both Animator implementations in my game, but I didn't think of trying
> it with the standard one. By default I use FPSAnimator, as far as I recall
> because when I first wrote the code, I had issues with Animator on Linux,
> though I can't recall in detail now (I think the framerate wasn't the 60Hz I
> was expecting from my screen settings). Animator seems to do exactly what I
> want now though, so I'll switch the default to that and just leave FPSAnimator
> as a fallback config option.

Great.

>
> I'll see if I can come up with a minimal FPSAnimator example in the next few
> days.

Thank you for undergoing this effort!
It will help to fix this issue - a lot.

~Sven



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