Thanks! You have been busy :) I took the trouble to build them, but found some more dependencies. I couldn't extract the .7z (unsupported method of compression using Zipeg under OSX) but I was able to see the file names :) I've tracked down and built all the dependencies. The code builds, and now I'm trying to run the code, but I get an error on the native linking:
java -cp dist/OculusRoomTiny.jar:lib/jogl-all.jar:lib/Jglm.jar:lib/javaUnofficialOpenglSDK.jar:lib/jovr-0.4.1.2-SNAPSHOT.jar:lib/jna-3.0.9.jar:lib/gluegen-rt.jar:gluegen-rt-natives-macosx-universal.jar:jogl-all-natives-macosx-universal.jar -Djava.library.path=lib roomTinySimplified.core.OculusRoomTiny
setupOculus()
Exception in thread "main" java.lang.UnsatisfiedLinkError: Unable to load library 'OVR_C': dlopen(libOVR_C.dylib, 1): image not found
I have libovr.a in lib directory, what else am I missing please?
I also tried the 'non-simple' demo but get the following...
java -cp dist/OculusRoomTiny.jar:lib/jogl-all.jar:lib/Jglm.jar:lib/javaUnofficialOpenglSDK.jar:lib/jovr-0.4.1.2-SNAPSHOT.jar:lib/jna-3.0.9.jar:lib/gluegen-rt.jar:gluegen-rt-natives-macosx-universal.jar:jogl-all-natives-macosx-universal.jar -Djava.library.path=lib oculusRoomTiny.core.OculusRoomTiny
init
Exception in thread "main-AWTAnimator" com.jogamp.opengl.util.AnimatorBase$UncaughtAnimatorException: javax.media.opengl.GLException: Caught GLException: Not a GL3 implementation on thread main-AWTAnimator
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:84)