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Re: Porting RoomTiny to Jogl

Posted by Sven Gothel on Aug 21, 2014; 7:07am
URL: https://forum.jogamp.org/Porting-RoomTiny-to-Jogl-tp4032722p4032859.html

On 08/19/2014 04:11 PM, Sven Gothel wrote:

> On 08/19/2014 10:51 AM, elect [via jogamp] wrote:
>> Yeah, I could when I will have some spare time, anyway the thing is the oculus
>> example has a lot of processing inside, included a timewarp correction, motion
>> prediction, gamma correction, etc..
> Should be no problem .. hmm.
> But if anything in our OVR is missing, pls tell me - so I can add.
>
>>
>> Moreover, I get the distorted meshes directly from the sdk based on the oculus
>> type (dk1 or dk2)
>
> Our binding operates similar, i.e. using OVR client rendering,
> a.k.a using the VBO distortion mesh!
>
> We do not support OVR rendering passing a GL context to the OVR SDK,
> since this simply will not work w/ any GL context (EGL, GLX, ..).
> And dealing w/ GL is surely 'our' task.
>
> Ofc, I need to update the OVR SDK to the latest version,
> clearly my TODO soon :)
Problem: 0.4.1 beta has no GNU/Linux version,
plus it seems that a binary blob runtime 'dongle' is required.

'Interesting' development in the Oculus VR camp,
and I mean - sounds sad.

Have to check how to utilize the device w/o a binary blob
and ofc for all platforms!

~Sven



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