Re: GLMediaPlayer.getNextTexture -> textures contain no data
Posted by Peter F on
URL: https://forum.jogamp.org/GLMediaPlayer-getNextTexture-textures-contain-no-data-tp4032869p4032895.html
Thanks for the heads up about the texture data, no texture data makes sense.
I've managed to put together a simple test app that which is rendering the video now, I must have had some internal issue in my original app's code.
The video appears to be red-shifted however, & the texture being drawn would appear to be the mip-map composite image.
I'm drawing the texture obtained from texture.getTextureObject() to the whole window. The left 2/3 of the screen contains a frame content, then I have 2 more frames displayed next to it half the size, then some really small bits on the right hand edge.
I'll continue to look at the examples for any texture format / render setting params I'm not setting.