Re: GLMediaPlayer.getNextTexture -> textures contain no data
Posted by
Peter F on
URL: https://forum.jogamp.org/GLMediaPlayer-getNextTexture-textures-contain-no-data-tp4032869p4032896.html
For now I've corrected the multi-frames within the texture by sampling only the larger image in the texture, but the bigger problem is that the video is always red. Sampling the texture shows that only the red channel ever has a value, this behaviour is constant with other video formats I've tried from the list on this page:
https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/util/av/GLMediaPlayer.htmlThis leads me to believe I have a problem with the decoder the media player is using, as it always gives me a split-up texture only using the red channel. Any ideas?