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Re: Porting RoomTiny to Jogl

Posted by BrickFarmer on Aug 22, 2014; 8:45pm
URL: https://forum.jogamp.org/Porting-RoomTiny-to-Jogl-tp4032722p4032899.html

Well I got a bit further today, but now I'm getting the following error, which sounds like either something missing on my system OSX 10.8.5? or something I need to change in the way the capabilities are picked up?  I seem to remember JOGL had some OSX specifics around this area?

java -cp dist/OculusRoomTiny.jar:lib/jogl-all.jar:lib/Jglm.jar:lib/javaUnofficialOpenglSDK.jar:lib/jna-4.1.0.jar:lib/gluegen-rt.jar:lib/jovr-0.4.1.2-SNAPSHOT.jar -Djava.library.path=lib roomTinySimplified.core.OculusRoomTiny
setupOculus()
/setupOculus()
init
Exception in thread "main-AWTAnimator" com.jogamp.opengl.util.AnimatorBase$UncaughtAnimatorException: javax.media.opengl.GLException: Caught GLException: Not a GL3 implementation on thread main-AWTAnimator
        at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:84)