Re: Another variant for glBufferData?
Posted by adi on Aug 22, 2014; 10:18pm
URL: https://forum.jogamp.org/Another-variant-for-glBufferData-tp4032875p4032900.html
Hi
I see. I have thinked there must be an pointer to datas,
not necessary an nio-Buffer. In C++ there are no nio-buffers
i think, simple float arrays there are adequate.
A little problem is i must first convert all datas to
nio-Buffers. The main problem is, i can not serialize
classes that have datas in nio-buffers.