Re: GLJPanel is filled red when running on integrated card

Posted by ajbond on
URL: https://forum.jogamp.org/GLJPanel-is-filled-red-when-running-on-integrated-card-tp4032952p4032955.html

Sven Gothel wrote
Interesting, you use a non opaque GLJPanel
and see only the red background when having no alpha framebuffer/caps?
I use opaque GLJPanel (it is opaque by default and I don't change this property). Also, as you can see, not only background is red but the whole scene has wrong values in the red channel.

After setting setSkipGLOrientationVerticalFlip(true) background became black, but triangle is still affected by this "red distortion" and it's colors are the same as on the first picture.