Re: GLJPanel is filled red when running on integrated card
Posted by
Sven Gothel on
URL: https://forum.jogamp.org/GLJPanel-is-filled-red-when-running-on-integrated-card-tp4032952p4032970.html
On 08/29/2014 02:23 AM, ajbond [via jogamp] wrote:
> Sven Gothel wrote
> Interesting, you use a non opaque GLJPanel
> and see only the red background when having no alpha framebuffer/caps?
>
> I use opaque GLJPanel (it is opaque by default and I don't change this
> property). Also, as you can see, not only background is red but the whole
> scene has wrong values in the red channel.
>
> After setting setSkipGLOrientationVerticalFlip(true) background became black,
> but triangle is still affected by this "red distortion" and it's colors are
> the same as on the first picture.
Can you run one of our unit tests w/ GearsES2 and GLJPanel ?
I have tested the above on several platforms, including Intel and AMD
integrated chipset and diff. GL profiles.
Try:
'com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT'
~Sven