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Re: TextureNames creation failed when calling GLMediaPlayer.initGL with multiple players

Posted by Sven Gothel on Sep 04, 2014; 9:03pm
URL: https://forum.jogamp.org/TextureNames-creation-failed-when-calling-GLMediaPlayer-initGL-tp4033009p4033061.html

On 09/04/2014 10:38 PM, Peter F [via jogamp] wrote:
>
> I'll keep trying & see if I can find out more, I've also started to play with
> the android implementation.
>
> If you get a test case working with multiple players I'd be over the moon to
> see how!

Working within one window you mean, multiple window was demonstrated.

Yes, I guess I will also inject another GLMediaPlayerButton
to our graph UI demo.

Testing at least 2-3 instances to proof proper code cannot hurt.

~Sven



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