Re: i.mx6 crash on glGetString

Posted by Ilya Averyanov on
URL: https://forum.jogamp.org/i-mx6-crash-on-glGetString-tp4033064p4033070.html

>force the use of OpenGL instead of OpenGL ES

How can I do this?

Also i try compile this C code
http://pastebin.com/Vnje5sEe
And run it.
It's work correct
EGL
  Vendor: Vivante Corporation
  Version: 1.4
  Client APIs: OpenGL_ES OpenVG
  Extensions: EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_lock_surface
OpenGL ES
  Vendor: Vivante Corporation
  Renderer: Vivante GC2000
  Version: OpenGL ES 2.0
  GLSL version: OpenGL ES GLSL ES 1.00
  Extensions: GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_EGL_image GL_OES_depth24 GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_rgb8_rgba8 GL_OES_stencil1 GL_OES_stencil4 GL_OES_texture_npot GL_OES_vertex_half_float GLt
  Implementation limits:
    GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 12
    GL_MAX_CUBE_MAP_TEXTURE_SIZE = 8192
    GL_MAX_FRAGMENT_UNIFORM_VECTORS = 64
    GL_MAX_RENDERBUFFER_SIZE = 8192
    GL_MAX_TEXTURE_IMAGE_UNITS = 8
    GL_MAX_TEXTURE_SIZE = 8192
    GL_MAX_VARYING_VECTORS = 11
    GL_MAX_VERTEX_ATTRIBS = 16
    GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
    GL_MAX_VERTEX_UNIFORM_VECTORS = 168
    GL_MAX_VIEWPORT_DIMS = 8192, 8192