Posted by
Ilya Averyanov on
URL: https://forum.jogamp.org/i-mx6-crash-on-glGetString-tp4033064p4033070.html
>force the use of OpenGL instead of OpenGL ES
How can I do this?
Also i try compile this C code
http://pastebin.com/Vnje5sEeAnd run it.
It's work correct
EGL
Vendor: Vivante Corporation
Version: 1.4
Client APIs: OpenGL_ES OpenVG
Extensions: EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_lock_surface
OpenGL ES
Vendor: Vivante Corporation
Renderer: Vivante GC2000
Version: OpenGL ES 2.0
GLSL version: OpenGL ES GLSL ES 1.00
Extensions: GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_EGL_image GL_OES_depth24 GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_rgb8_rgba8 GL_OES_stencil1 GL_OES_stencil4 GL_OES_texture_npot GL_OES_vertex_half_float GLt
Implementation limits:
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 12
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 8192
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 64
GL_MAX_RENDERBUFFER_SIZE = 8192
GL_MAX_TEXTURE_IMAGE_UNITS = 8
GL_MAX_TEXTURE_SIZE = 8192
GL_MAX_VARYING_VECTORS = 11
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_VERTEX_UNIFORM_VECTORS = 168
GL_MAX_VIEWPORT_DIMS = 8192, 8192