Re: i.mx6 crash on glGetString
Posted by Ilya Averyanov on
URL: https://forum.jogamp.org/i-mx6-crash-on-glGetString-tp4033064p4033093.html
Also, i have
Next list of library
libGLESv1_CM.so
libGLESv1_CL.so
libGLESv2.so
libGL.so
libEGL.so
libGLES_CM.so
libGLES_CL.so
if I leave libEGL.so and libGLESv2.so i get
Natives
GL4bc false
GL4 false
GLES3 false
GL3bc false
GL3 false
GL2 false
GLES2 true [2.0 (ES profile, ES2 compat, FBO, hardware)]
GLES1 false
Count 1 / 8
Common
GL4ES3 false
GL2GL3 false
GL2ES2 true
GL2ES1 false
Mappings
GLES2 GLProfile[GLES2/GLES2.hw]
GL2ES2 GLProfile[GL2ES2/GLES2.hw]
default GLProfile[GLES2/GLES2.hw]
Count 2 / 12
if I leave libEGL.so libGLESv1_CM.so i get
EGLGraphicsDevice[type .egl, connection :0]:
Natives
GL4bc false
GL4 false
GLES3 false
GL3bc false
GL3 false
GL2 false
GLES2 false
GLES1 true [1.0 (ES profile, FP32 compat, hardware)]
Count 1 / 8
Common
GL4ES3 false
GL2GL3 false
GL2ES2 false
GL2ES1 true
Mappings
GLES1 GLProfile[GLES1/GLES1.hw]
GL2ES1 GLProfile[GL2ES1/GLES1.hw]
default GLProfile[GLES1/GLES1.hw]
Count 2 / 12
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How to get them to work together?