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Re: Translating a rotated model.

Posted by ericg on Sep 30, 2014; 7:34pm
URL: https://forum.jogamp.org/Translating-a-rotated-model-tp4033250p4033262.html

Oh, ok I did see PMVMatrix but I was unsure of what it actually did as I couldn't find any documentation for it.  So, I can use it to set Perspective, lookat, rotations etc and then feed the resulting matrix to the shader?  
I did consider JMonkeyEngine but I wanted to keep my imports as simple as possible.  I am a little 'black box shy' you can say.
Thank you very much for your input!