Re: Make changes to rendering pipeline on the fly problem
Posted by
gouessej on
Oct 06, 2014; 7:26am
URL: https://forum.jogamp.org/Make-changes-to-rendering-pipeline-on-the-fly-problem-tp4033273p4033276.html
You don't need to save the GLAutoDrawable as the GLRunnable you pass to GLAutoDrawable.invoke(boolean,GLRunnable) implements
this method that passes the GLAutoDrawable :)