Re: java3D sound
Posted by
Poehli on
Oct 08, 2014; 10:59am
URL: https://forum.jogamp.org/java3D-sound-tp4033257p4033286.html
Didn't notice, that anybody wrote back...
gouessej wrote
Maybe look at the attenuation model.
What is it and where can I find information about it?
Googled a while now and only found, how attenuation should work with one array of Point2f or two arrays of floats. Both ways don't seem to work.