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Re: java3D sound

Posted by Poehli on Oct 08, 2014; 10:59am
URL: https://forum.jogamp.org/java3D-sound-tp4033257p4033286.html

Didn't notice, that anybody wrote back...

gouessej wrote
Maybe look at the attenuation model.
What is it and where can I find information about it?
Googled a while now and only found, how attenuation should work with one array of Point2f or two arrays of floats. Both ways don't seem to work.