jogamp
›
jogl
Login
Register
Re: how to use glDraw*Instanced()
Posted by
toruwest
on
Oct 09, 2014; 2:30pm
URL:
https://forum.jogamp.org/how-to-use-glDraw-Instanced-tp4033277p4033295.html
I've changed my code to use com.jogamp.opengl.math.Matrix4 class instead of MyMatrixUtil2 ( I found Matrix4 class today...), and upload them to GitHub (
https://github.com/toruwest/jogl-instanced/blob/master/jogl-instanced/src/InstancedRenderer1.java
)
But the screen is still blank.
> Have you ever tested your code on another machine with another operating system?
No, currently, my main concern is to write multi triangle sample code. So I am not motivated to complete to port the redbook's sample so much.
I have created the new demo code found here :
https://github.com/toruwest/jogl-instanced-many-triangles/tree/master/jogl-instanced-many-triangles/src/demos/triangles/ManyTriangleVAOInstancedExperiment0.java
This works very fine.
Next step, I tried to modify it to use ShaderState, GLUniformData, and GLArrayDataServer.
(Please See
https://github.com/toruwest/jogl-instanced-many-triangles/tree/master/jogl-instanced-many-triangles/src/demos/triangles/ManyTriangleVAOInstancedExperiment1.java
)
This code runs without any exceptions, but the screen is blank. Note that I use DebugGL4 and it indicates no message.
Any advice will be very appreciated.
Free forum by Nabble
Edit this page