Login  Register

Re: Seeking Help with OpenGL Depth Buffer Issue

Posted by jmaasing on Oct 14, 2014; 1:52pm
URL: https://forum.jogamp.org/Seeking-Help-with-OpenGL-Depth-Buffer-Issue-tp4033219p4033348.html

xghost wrote
PS: The math was correct ;)
I guess it depends on your definition of correct if you divide by 0  good to hear it's working now. Can be hard to track down those things, I've been chasing a triangle that for the last weeks always has a vertex at 0,0,0 even though I load a model from file that do not have such a triangle and I just can't find out why it happens :)