GLReadBufferUtil.readPixel changed orientation?
Posted by Martin on
URL: https://forum.jogamp.org/GLReadBufferUtil-readPixel-changed-orientation-tp4033366.html
Hi,
In Jzy3d, I used to to create screenshots as follow :
GLReadBufferUtil screenshot = new GLReadBufferUtil(false, false);
screenshot.readPixels(gl, true);
And it has been working for years :)
I recently noticed that the screenshot is serialized up-side-down so I wonder if I should switch to a definitive
screenshot.readPixels(gl, false);
or if I should consider some more subtle reason to say true or false before reading pixels.
Thanks in advance for your suggestions.
Martin