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Re: Seeking Help with OpenGL Depth Buffer Issue

Posted by Sven Gothel on Oct 16, 2014; 9:36am
URL: https://forum.jogamp.org/Seeking-Help-with-OpenGL-Depth-Buffer-Issue-tp4033219p4033382.html

On 10/16/2014 08:20 AM, xghost [via jogamp] wrote:
>     jmaasing wrote
>     Just so you know, setting small values on the near clip plane is usually
>     avoided due to precision issues, this is a good explanation:
>     http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html
>

I also added reference to this nice doc in our FloatUtil class:

<https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/math/FloatUtil.html#getZBufferEpsilon%28int,%20float,%20float%29>

<https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/math/FloatUtil.html#getZBufferValue%28int,%20float,%20float,%20float%29>

:)



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