Posted by Sven Gothel on Oct 16, 2014; 9:36am URL: https://forum.jogamp.org/Seeking-Help-with-OpenGL-Depth-Buffer-Issue-tp4033219p4033382.html
On 10/16/2014 08:20 AM, xghost [via jogamp] wrote:
> jmaasing wrote
> Just so you know, setting small values on the near clip plane is usually
> avoided due to precision issues, this is a good explanation:
> http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html >
I also added reference to this nice doc in our FloatUtil class: