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Re: Error on glDrawElements using IBO

Posted by jmaasing on Oct 16, 2014; 5:47pm
URL: https://forum.jogamp.org/Error-on-glDrawElements-using-IBO-tp4033389p4033390.html

I usually crash the driver when I have some mismatch in buffer sizes or tell GL to draw more elements than my buffers hold but I can't spot any such mistake in your code. Maybe you forgot to glEnableVertexAttribArray before rendering?