Re: glTexImage2D error
Posted by
elect on
Oct 17, 2014; 11:41am
URL: https://forum.jogamp.org/glTexImage2D-error-tp4033393p4033397.html
gouessej wrote
As 128 * 4 = 512, I was wondering if there was a problem of alignment too.
I dont remember where, but once I read the last alignment bytes dont need to be read, that's why 509