GLProfile.isGL2Available() equivalent for current jogl code
Posted by
jurchiks on
Oct 22, 2014; 7:36pm
URL: https://forum.jogamp.org/GLProfile-isGL2Available-equivalent-for-current-jogl-code-tp4033430.html
I'm updating the jogl libraries for a project that was last updated in 2011 (
https://code.google.com/p/g3d-editor/). Obviously, the APIs have changed, but most of the updates for this project only required me to add "gl" as a parameter to some methods that were called.
The last thing that still gives me errors is this code:
System.out.println("GL2: " + (GLProfile.isGL2Available() ? "Yes" : "No"));
System.out.println("GL3: " + (GLProfile.isGL3Available() ? "Yes" : "No"));
System.out.println("GL3bc: " + (GLProfile.isGL3bcAvailable() ? "Yes" : "No"));
System.out.println("GL4: " + (GLProfile.isGL4Available() ? "Yes" : "No"));
System.out.println("GL4bc: " + (GLProfile.isGL4bcAvailable() ? "Yes" : "No"));
the GLProfile methods aren't available anymore, so I'm not sure what to use instead.
I found that there is GLProfile.isAvailable(String profile), should I use that?