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Re: Problem on immediate mode rendering.

Posted by Smat on Nov 04, 2014; 1:47pm
URL: https://forum.jogamp.org/Problem-on-immediate-mode-rendering-tp4033482p4033485.html

Sorry for the typo's; here it is the code.
@override
Void postRender(){
Super.postRender();
g=getGraphicsContext3D();
g.addLight(somelight);
g.flush();
g2d=getGraphics2D();
g.draw(new Sphere(0.3f).getShape());
g2d.drawRect(0,0,1,1);
g2d.flush();
g.draw(new Sphere(0.3f).getShape());
Paint(getGraphics2D);
}
On the above code... even if both spheres have equal radius they will get render in different sizes. Thank you for understanding.