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Switching from Java2D to JOGL

Posted by Chinnaswamy on Nov 09, 2014; 12:25am
URL: https://forum.jogamp.org/Switching-from-Java2D-to-JOGL-tp4033518.html

Hi All,
         I have developed a large  java2D application which composes all complex graphics objects on a BufferedImage and then add to  JPanel. But for performance and animation issues, I started to shift to JOGL. As I want to re-use all my Java2D development, can you give provide your expert advice the most suitable among GLCanvas, GLJPanel and GLPBuffer.