Re: Switching from Java2D to JOGL
Posted by
gouessej on
Nov 09, 2014; 10:19am
URL: https://forum.jogamp.org/Switching-from-Java2D-to-JOGL-tp4033518p4033519.html
Hi
If you don't need to use internal frames, try to avoid using GLJPanel. You can use NewtCanvasAWT or AWT GLCanvas inside a JPanel for the onscreen rendering and an offscreen drawable for the composition.
This suggestion might fit into your needs. You can render into a texture too.