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Re: Switching from Java2D to JOGL

Posted by gouessej on Nov 09, 2014; 10:19am
URL: https://forum.jogamp.org/Switching-from-Java2D-to-JOGL-tp4033518p4033519.html

Hi

If you don't need to use internal frames, try to avoid using GLJPanel. You can use NewtCanvasAWT or AWT GLCanvas inside a JPanel for the onscreen rendering and an offscreen drawable for the composition. This suggestion might fit into your needs. You can render into a texture too.
Julien Gouesse | Personal blog | Website