Re: Make changes to rendering pipeline on the fly problem
Posted by
EvilMax on
Nov 15, 2014; 7:22pm
URL: https://forum.jogamp.org/Make-changes-to-rendering-pipeline-on-the-fly-problem-tp4033273p4033554.html
Issue is solved, all is just ok.

I'll post example here, because it would help me if it'd be here. updateLut here is a method that makes changes to GPU data used in rendering. canvas.invoke is being called from EDT.
canvas.invoke(false, new GLRunnable() {
@Override
public boolean run(GLAutoDrawable drawable) {
GL3 gl = drawable.getGL().getGL3();
updateLut(gl);
return false;
}
} );