Re: Graphics Driver Crashes
Posted by EvilMax on Nov 16, 2014; 6:22pm
URL: https://forum.jogamp.org/Graphics-Driver-Crashes-tp4028942p4033559.html
Interesting issue. I also have similar problem with shader. This GLGS prorgam performs volume rendering. If I use big dataset and/or want to use rendering with significant oversampling rendering resets driver on intensive user input or at first frame render. Sometimes it even hangs driver and PC, so only hard reset is working. But similar program in C++ renderer (VTK) does not suffer these issues.
So, the main question is how to prevent driver reset/hang.
1. Is it possible without modifying registry? How to change OpenGL rendering pipeline to prevent driver thinking GPU is hang?
2. Is it possible to detect time required for frame rendering? (thoughts about dynamically change sampling rate)
3. Is it possible to 'talk' between GPU and host for progress detection purposes?
If something could be done, it will be good to have some kind of example or link to related project.
P.S. Some details. Dell E6500, nVidia Quadro NVS160M 256M VRAM. Driver version: 340.62.