Re: JOGL/Rift/JOVR - Exception in thread "main-Display-.windows_tiny-1-EDT-1"
Posted by
BrickFarmer on
Nov 20, 2014; 2:59pm
URL: https://forum.jogamp.org/JOGL-Rift-jocular-Exception-in-thread-main-Display-windows-tiny-1-EDT-1-tp4033677p4033583.html
The delayed display flag didnt help (key press triggered). I was basing that option on the response I got on the Rift forum, ie. that there was something clashing between the two APIs.
I think I found the Buffer class you mean, GLBuffer? Well I implemented that one now. Thanks for the tip.
I dont think JOGL is supporting DK2 yet, Sven was waiting for a test unit I think. Plus I wanted to be on the latest SDK rendering pipeline.
btw is there a good test case showing proper shutdown etiquete? the 042 test gives me some exceptions.
Anyway thanks for looking at my code. I've updated a few things again, but so far no progress. I may try again over on the Oculus forum if you think my JOGL code is looking correct.