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Re: JOGL/Rift/JOVR - Exception in thread "main-Display-.windows_tiny-1-EDT-1"

Posted by BrickFarmer on Nov 20, 2014; 2:59pm
URL: https://forum.jogamp.org/JOGL-Rift-jocular-Exception-in-thread-main-Display-windows-tiny-1-EDT-1-tp4033677p4033583.html

The delayed display flag didnt help (key press triggered).  I was basing that option on the response I got on the Rift forum, ie. that there was something clashing between the two APIs.

I think I found the Buffer class you mean, GLBuffer? Well I implemented that one now.  Thanks for the tip.

I dont think JOGL is supporting DK2 yet, Sven was waiting for a test unit I think.  Plus I wanted to be on the latest SDK rendering pipeline.

btw is there a good test case showing proper shutdown etiquete? the 042 test gives me some exceptions.

Anyway thanks for looking at my code.  I've updated a few things again, but so far no progress.  I may try again over on the Oculus forum if you think my JOGL code is looking correct.