Re: JOGL/Rift/JOVR - Exception in thread "main-Display-.windows_tiny-1-EDT-1"
Posted by
BrickFarmer on
URL: https://forum.jogamp.org/JOGL-Rift-jocular-Exception-in-thread-main-Display-windows-tiny-1-EDT-1-tp4033677p4033586.html
Ah thankyou, the example I found somewhere was using GLBuffers, confusing.
OK thanks for investigating. The inner workings of both libraries is far too complex for me. Shame if they can not coexist like this though. Although I think another user has them working ok with more modern OpenGL. Maybe I try and see if that runs on this windows box next.
Shutdown log:
attempt shutdown
doing SHUTDOWN
animator.stop
animator.stop - done
hmd.destroy & Hmd.shutdown
hmd.destroy & Hmd.shutdown - done
glWindow.destroy
STOP
NativeWindowFactory.shutdown: Caught java.lang.NullPointerException during customShutdownHook #1/3
Thread[main-Display-.windows_tiny-1-EDT-1,5,main]: Warning: Default-EDT about (2) to stop, task executed. Remaining tasks: 1 - Thread[main-Display-.windows_tiny-1-EDT-1,5,main]
glWindow.destroy - done
3
So do you think JOGL will include a similar thin wrapper over the SDK in the future? The less dependencies the better :)
btw are any of the third party files I'm using currently supported elsewhere inside JOGL? Some of it seems fairly standard stuff...