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Re: JOGL/Rift/JOVR - Exception in thread "main-Display-.windows_tiny-1-EDT-1"

Posted by BrickFarmer on Nov 27, 2014; 9:04am
URL: https://forum.jogamp.org/JOGL-Rift-jocular-Exception-in-thread-main-Display-windows-tiny-1-EDT-1-tp4033677p4033648.html

If I recall correctly, the Oculus SDK is now responsible for the buffer swap.  

That's why I think there is a clash here between what I manage on the OpenGL side and what the SDK manages.  For example I shouldnt need a resize, but JOGL seems to call that to initialise itself? and I think that the context may already be with the SDK.  So probably this is one of those 'getting the right sequence of startup events' on both APIs.  I'm new to NEWT so that's why I wanted to make sure I had the startup sequence / handling correct.