Re: JOGL/Rift/jocular - Exception in thread "main-Display-.windows_tiny-1-EDT-1"
Posted by
gouessej on
Nov 27, 2014; 2:25pm
URL: https://forum.jogamp.org/JOGL-Rift-jocular-Exception-in-thread-main-Display-windows-tiny-1-EDT-1-tp4033677p4033653.html
Actually, if the Oculus SDK creates its own OpenGL context, you need to create an external context in JOGL to make it work, otherwise you just manipulate the context of your window.