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Re: JOGL/Rift/JOVR - Exception in thread "main-Display-.windows_tiny-1-EDT-1"

Posted by Sven Gothel on Nov 27, 2014; 8:45pm
URL: https://forum.jogamp.org/JOGL-Rift-jocular-Exception-in-thread-main-Display-windows-tiny-1-EDT-1-tp4033677p4033661.html

On 11/27/2014 03:25 PM, gouessej [via jogamp] wrote:
> Actually, if the Oculus SDK creates its own OpenGL context, you need to create
> an external context in JOGL to make it work, otherwise you just manipulate the
> context of your window.

That is why I use the client renderer approach
as demonstrated w/ our binding, which I have described in this forum thread.

~Sven



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