Re: Jogl Using Wrong (Generic) Graphics Adapter
Posted by sfriend on Dec 01, 2014; 2:06pm
URL: https://forum.jogamp.org/Jogl-Using-Wrong-Generic-Graphics-Adapter-tp4033216p4033686.html
For what its worth, I am still seeing this same issue and this does seem to be the same. I saw it on a ATI Graphics hardware, but if this user is seeing it on a Nvidia GeForce, maybe there is some other issue ( I believe WordWind user was seeing it on Nvidia) . In my case I had always passed a new GLCapabilities instance when creating my glcanvas. The problem I was seeing was happening somewhere before updateGraphicsConfiguration was being called because the native surface appeared to be the wrong one and was already defined with a pixel format. This then later caused the create context failure. What ever causes this problem, after the first time it happens, it continues to happens and you can never create another window/glcanvas without kill the application and restarting.
I am unable to change video hardware due to being an embedded system, so I'm still looking for some way to resolve this. I am more then willing to do some addition testing on this issue. If there is any debug information needed or something you need to try I may be able to help.
Thanks
Steve