Re: Jogl Using Wrong (Generic) Graphics Adapter
Posted by
gouessej on
Dec 02, 2014; 9:26am
URL: https://forum.jogamp.org/Jogl-Using-Wrong-Generic-Graphics-Adapter-tp4033216p4033689.html
Hi
I know that it's not always trivial but please try to provide a test case without jAER for several reasons:
- it would be a definitive way of checking that the trouble comes from JOGL and not from jAER
- it would allow us to keep the JUnit test in our tests so that the fix won't get broken silently
- it would help us to reproduce and to fix the bug
The bug that I quoted was initially only reproducible in Java3D and sometimes some developers report some bugs against Ardor3D (now JogAmp's Ardor3D Continuation).
Anyway, thank you for your complete bug report. I have to spend some time in looking at the attachments.