Re: How to correctly clean up Java3D?
Posted by
gouessej on
Dec 12, 2014; 9:08am
URL: https://forum.jogamp.org/How-to-correctly-clean-up-Java3D-tp4033725p4033750.html
I don't disagree with you, we can find some solutions and I don't deny that Java3D creates numerous threads whereas JogAmp's Ardor3D Continuation, JMonkeyEngine and LibGDX don't. I'd like to know Harvey's opinion and suggesting you to fill a bug report wasn't a mean to give up. However, I asked you to provide a thread dump to illustrate your problem and I only saw one thread created by JOGL. I do what I can.