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Re: How to use VBO?

Posted by gouessej on Jan 18, 2015; 3:52pm
URL: https://forum.jogamp.org/How-to-use-VBO-tp4033871p4033877.html

Rather write:
gl.glBufferData(GL.GL_ARRAY_BUFFER, Buffers.SIZEOF_FLOAT*fBuff.capacity(),fBuff,GL.GL_STATIC_DRAW);

You passed a buffer identifier instead of a buffer target.

It was explained in the documentation:

target

    Specifies the target to which the buffer object is bound for glBufferData, which must be one of the buffer binding targets in the following table:

Please read the documentation carefully, it will prevent you from doing tons of mistakes.
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