Re: How to use VBO?
Posted by Chaz on Jan 19, 2015; 2:31pm
URL: https://forum.jogamp.org/How-to-use-VBO-tp4033871p4033886.html
Jesus Christ! Hallelujah! LOL
Actually i watched examples but all they was different.
This code is works!
public void CreateBuffer(GL2 gl)
{
this.gl=gl;
BufferOffset=Buffers.newDirectIntBuffer(4);
targetsBuffer = Buffers.newDirectIntBuffer(1);
gl.glGenBuffers(1, targetsBuffer);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, targetsBuffer.get(0));
gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
gl.glBufferData(GL.GL_ARRAY_BUFFER, fBuff.capacity()*4, fBuff, GL.GL_STATIC_DRAW);
gl.glDisableClientState(gl.GL_VERTEX_ARRAY);
}
@Override
public void Draw(){
gl.glBindBuffer(GL.GL_ARRAY_BUFFER,targetsBuffer.get(0));
gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
gl.glVertexPointer(3, GL.GL_FLOAT, 0, 0 );
gl.glDrawArrays(GL2.GL_QUADS,0,fBuff.capacity()*4);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER,0);
gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);
}