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Re: Camera class for parallel projection.

Posted by Wade Walker on Jan 24, 2015; 1:57am
URL: https://forum.jogamp.org/Camera-class-for-parallel-projection-tp4033907p4033908.html

Well, when I hear someone say they want to avoid gimbal lock, the first thing I think is "use quaternions" :) Which sounds scary, but here's an example of someone doing a camera class with them: http://content.gpwiki.org/index.php/OpenGL:Tutorials:Using_Quaternions_to_represent_rotation