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Re: Camera class for parallel projection.

Posted by The.Scotsman on Jan 25, 2015; 6:02pm
URL: https://forum.jogamp.org/Camera-class-for-parallel-projection-tp4033907p4033923.html

Thanks for the quick replies guys.

Using quaternions sounds like a good implementation strategy.
Does anyone know where it's been utilized for a JOGL camera class (parallel projection)?
It must have already been invented many times by many people...just can't find one!
(Think CAD viewers)