Posted by jmaasing on Jan 25, 2015; 6:39pm URL: https://forum.jogamp.org/Camera-class-for-parallel-projection-tp4033907p4033924.html
Another common way to handle the camera is by defining it through 3 vectors (up, forward, right for example). There is no gimbal lock since there are no angles stored but leaves some more calculations to the user of the camera to turn it around et c