Gl 3 best way to handle matrices
Posted by blizzard on Feb 01, 2015; 12:35pm
URL: https://forum.jogamp.org/Gl-3-best-way-to-handle-matrices-tp4033971.html
Hello guys
Two years ago I wrote a application by using jogl an GL 2, it worked well :-)
Now I have to write another application and I decide to use a newer OGL version - 3.3.
A lot of things changed and I try to find out what is the best way to go without using a compability mode.
I searched for examples but the most examples use GL 2..
My question is, what is the best way to handle the Matrices and to tranfer them to the vertex shader ?
Is it a good way to use PMVMatrix ?
Or is it better to write it from scratch..
Are there some examples available ?
Thank you very much