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Re: Gl 3 best way to handle matrices

Posted by jmaasing on Feb 01, 2015; 6:52pm
URL: https://forum.jogamp.org/Gl-3-best-way-to-handle-matrices-tp4033971p4033972.html

Personally I use Kenji Hiranabes implementation of javax.vecmath http://objectclub.jp/download/vecmath_e
Then I have some utility code to convert from vecmath-classes into float[] or buffers.

PMVMatrix is more optimized for speed and memory reuse but I like the vecmath documentation and the extra math-methods in that library.