[Ardor3D] CollisionTreeManager
Posted by Stefan on Feb 24, 2015; 1:34pm
URL: https://forum.jogamp.org/Ardor3D-CollisionTreeManager-tp4034063.html
Hello,
I realized that the CollisionTreeManager initially requires about 5-6 seconds to compute a CollisionTree for my geometry (about 18 million vertices and 6 million triangles). Moreover, when I use makeCopy() to clone a Mesh, the already computed CollisionTree of the source Mesh does not get registered for the cloned Mesh in the CollisionTreeManager. So, the CollisionTree has to be recomputed. Is there a way to prevent this and reuse the existing CollisionTree? Are there other possibilities?
Thanks for your help!
Regards,
Stefan