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Re: [Ardor3D] CollisionTreeManager

Posted by gouessej on Mar 04, 2015; 8:19am
URL: https://forum.jogamp.org/Ardor3D-CollisionTreeManager-tp4034063p4034098.html

Hi

I would rather say that Mesh.makeCopy(true) puts the mesh data of the caller into the newly created mesh and it doesn't mean that both meshes are absolutely identical. They just share the geometric data but the rest can diverge.

In my humble opinion, your suggestion could work in a particular case. Maybe you should try to override the CollisionTreeManager class. Let me know whether something prevents you from doing what you want. I know that lots of classes used in the engine still use numerous static methods and are difficult to subclass :s
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