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Re: jAssimp

Posted by gouessej on Mar 04, 2015; 7:04pm
URL: https://forum.jogamp.org/jAssimp-tp4034076p4034101.html

elect wrote
At the moment only MD2 and STL.
JogAmp's Ardor3D Continuation already supports MD2. Its STL importer is still experimental and untested (by me). It can be used with OpenCTM via jOpenCTM which already allows to support numerous formats.

The previous maintainers of Ardor3D, the current maintainers of LibGDX and JMonkeyEngine don't want to support tons of formats, they focus on Collada, FBX and Ogre. I understand the philosophy of jAssimp and I consider it as an excellent source of inspiration to write importers but porting it to Java rather than using it to create the importers of an engine will lead to you to an higher memory footprint. Your project will be really interesting only if you support non trivial known formats whereas OBJ, MD2 and STL are particularly easy to support.

David Henry wrote some excellent tutorials about MD2 and I highly encourage you to look at my source code.
Julien Gouesse | Personal blog | Website