Posted by
Sven Gothel on
Mar 05, 2015; 2:53am
URL: https://forum.jogamp.org/JavaFX-integration-with-JOGL-tp4032593p4034105.html
On 03/05/2015 03:37 AM, jdub1581 [via jogamp] wrote:
> Gotcha, perhaps I'm not understanding something, but, would it not be easier
> to implement a JoglPipeline
> similar to this:
>
https://bitbucket.org/dejayberlin/joglfxpipeline/src> Granted this is old and many things have changed since .. I have tried to
> rebuild it, but a lot has changed in JOGL since as well.
>
> I suppose my other question is:
> Would it not also be easier to enhance the ES2Pipeline to use all the GL
> commands available for GLES2?
> For example exposing the commands in the *Graphics class
I am not familiar w/ above 'pipelines'.
All I have stated in the bug report are the difficulties
how to merge GL rendered artifacts into JavaFX,
whether it be the bitmap copy or native direct rendering.
Each has its merits and weakness, as noted in the bug report.
>
> All of you guys are much smarter than me in this department, and I am a novice
> with Jogl, so I'm sure I'm not accounting for something.
> I'm just tired of waiting, and not being able to implement
> what seems to be common features in all other scenegraphs ..
JOGL is not a scenegraph,
but merely a low and higher level tool
to utilize OpenGL across platforms.
The bug comment is still in discussion
and it has to be seen whether and how we implement it.
However, anybody is welcome to offer a git pull request w/
a unit test / demo-code to be merged. Of course!
~Sven