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Re: Pre-Existing GL Error

Posted by Don on Mar 22, 2015; 5:40pm
URL: https://forum.jogamp.org/Pre-Existing-GL-Error-tp4034181p4034183.html

I got it figured out. I just needed to put -Djogl.debug.DebugGL into the VM arguments to see what the actual error was. Turns out I was setting the vertex shader source as the fragment shader source.