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Re: Rendering deformed hill using jogl primitives?

Posted by jmaasing on Mar 25, 2015; 12:47pm
URL: https://forum.jogamp.org/Rendering-deformed-hill-using-jogl-primitives-tp4034191p4034194.html

JOGL is a pretty low-level API, almost direct calls to OpenGL wich is a quite hard API to use. Maybe you will have better progress using a games framework that usually have code for doing operations like displaying a height-field.
Personally I like jMonekyEngine (http://jmonkeyengine.org/) or Ardor3D (https://github.com/gouessej/Ardor3D).
Even if you do not use those libraries you can look at their source code to learn how they do for displaying a height field.