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Re: Best way to scene incremental drawing

Posted by gouessej on Mar 30, 2015; 8:13am
URL: https://forum.jogamp.org/Best-way-to-scene-incremental-drawing-tp4034213p4034215.html

Hi

Why not looking at how this kind of case is handled in a "modern" 3D engine like JMonkeyEngine? It's just a bit trickier for ray marching. Are you talking about this?

If the geometries are really different, if the meshes aren't identical, you can't use mesh instancing but if some of them are always in the scene and remain unchanged, consider putting them into the same static VBO (if the buffers is very large, you might have to split them into smaller ones) or at least in the same VAO.
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